Plan the perfect heist using creative problem solving, brute force and everything around you. Teardown features a fully destructible and truly interactive environment where player freedom and emergent gameplay are the driving mechanics.
Tear down walls with explosives or vehicles to create shortcuts no one thought was possible. Stack objects, build structures or use floating objects to your advantage. Take your time to create an efficient path through the level, plan the heist and get ready to run.
The moment you pick up your first target an alarm goes off and the heat is on. Run, jump, drive, slingshot, do whatever you need to collect all of the targets and escape before security arrives.
Wishlist on Steam: Teardown
Follow the development: @tuxedolabs
Who is making Teardown
Teardown is developed by Dennis Gustafsson and Emil Bengtsson. Also contributing to the project are Douglas Holmquist (music and sound design), Kabi Jedhagen (level design and assets), Niklas Mäckle (assets), Olle Lundahl (level design and assets) and Stefan Jonsson (level design and assets)
Frequently asked questions
Can I buy/download/beta test this game?
No, not yet. The game is still in development and there is no public version available.
When is it released?
There is no final release date yet, but we're hoping to release it in early access in some form in the second half of 2020.
What platforms will be supported?
The game will release on PC/Windows 64-bit.
How much will Teardown cost?
We haven't decided on the price yet, but it will likely be somewhere around USD $20.
What hardware is required to run this game?
Due to the rendering technique and the heavy use of physics simulation, the game requires a modern PC to run well. We recommend an Intel Core i7 processor and an NVIDIA GeForce GTX 1070 or better but the game will run on older hardware as well, just slower.
Are there other mission types, or is every level about collecting keycards?
There are many other mission types.
Will there be a sandbox mode where you can try all vehicles and just play around with the destruction. Yes, each environment will have a separate sandbox mode with plenty of stuff to play with.
Will there be support for modding and level editing?
We are planning to support modding, such as, custom assets, levels and scripting. It will not be in the first Early Access release though.
What tools are you using?
Levels are created in our custom editor. Most assets are made in MagicaVoxel
Will there be VR support?
No, we have no plans for VR support. In part because it would be hard to optimize the game enough to run in VR and in part because we don't think the concept of the game would work that well in VR.
What game engine are you using?
The game uses a custom physics and graphics engine built for this game specifically. It uses raytracing for lighting, but does not require an RTX GPU.